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E_Object | e_obj_inherit |
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const char * | name |
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struct { |
void(* go )(E_Object *obj, const char
*params) |
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void(* go_mouse )(E_Object *obj, const char
*params,
Ecore_Event_Mouse_Button *ev) |
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void(* go_wheel )(E_Object *obj, const char
*params,
Ecore_Event_Mouse_Wheel *ev) |
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void(* go_edge )(E_Object *obj, const char
*params, E_Event_Zone_Edge *ev) |
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void(* go_key )(E_Object *obj, const char
*params, Ecore_Event_Key *ev) |
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void(* go_signal )(E_Object *obj, const char
*params, const char *sig,
const char *src) |
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void(* go_acpi )(E_Object *obj, const char
*params, E_Event_Acpi *ev) |
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void(* end )(E_Object *obj, const char
*params) |
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void(* end_mouse )(E_Object *obj, const char
*params,
Ecore_Event_Mouse_Button *ev) |
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void(* end_key )(E_Object *obj, const char
*params, Ecore_Event_Key *ev) |
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} | func |
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